Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FDebugUniformExpressionSet
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
| Include | #include "MaterialShader.h" |
LAYOUT_ARRAY
(
int32,
NumTextureExpressions,
NumMaterialTextureParameterTypes
)