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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FCachedPassMeshDrawListContext
| Name | FMeshPassScope |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
struct FMeshPassScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshPassScope
(
const FMeshPassScope& |
MeshPassProcessor.h | ||
FMeshPassScope
(
FCachedPassMeshDrawListContext& InContext, |
MeshPassProcessor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMeshPassScope() |
MeshPassProcessor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | FCachedPassMeshDrawListContext & | MeshPassProcessor.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshPassScope & operator=
(
const FMeshPassScope& |
MeshPassProcessor.h |