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API > API/Runtime > API/Runtime/Renderer
| Name | FCachedPassMeshDrawListContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
class FCachedPassMeshDrawListContext : public FMeshPassDrawListContext
Inheritance Hierarchy
- FMeshPassDrawListContext → FCachedPassMeshDrawListContext
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedPassMeshDrawListContext
(
FScene& InScene |
MeshPassProcessor.h |
Structs
| Name | Remarks |
|---|---|
| FMeshPassScope |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginMesh
(
int32 SceneInfoIndex, |
MeshPassProcessor.h | ||
void BeginMeshPass
(
EMeshPass::Type MeshPass |
MeshPassProcessor.h | ||
void EndMesh() |
MeshPassProcessor.h | ||
void EndMeshPass() |
MeshPassProcessor.h | ||
FCachedMeshDrawCommandInfo GetCommandInfoAndReset() |
MeshPassProcessor.h | ||
bool HasAnyLooseParameterBuffers() |
MeshPassProcessor.h | ||
virtual void ReserveMemoryForCommands
(
int32 MaxCommandsExpected |
MeshPassProcessor.h |
Overridden from FMeshPassDrawListContext
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMeshDrawCommand & AddCommand
(
FMeshDrawCommand& Initializer, |
MeshPassProcessor.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FinalizeCommandCommon
(
const FMeshBatch& MeshBatch, |
MeshPassProcessor.h |