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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderParameters.h |
| Include | #include "ShaderParameters.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameters.cpp |
namespace UE
{
namespace ShaderParameters
{
FString UE&58;&58;ShaderParameters&58;&58;CreateUniformBufferShaderDeclaration
&40;
const TCHAR &42; Name,
const FShaderParametersMetadata & UniformBufferStruct
&41;
}
}
Remarks
Creates a shader code declaration of this struct for the given shader platform.