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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/PipelineCacheUtilities.h |
| Include | #include "PipelineCacheUtilities.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/PipelineCacheUtilities.cpp |
namespace UE
{
namespace PipelineCacheUtilities
{
bool UE&58;&58;PipelineCacheUtilities&58;&58;SaveStableKeysFile
&40;
const FStringView & Filename,
const TSet< FStableShaderKeyAndValue > & Values
&41;
}
}
Remarks
Saves stable shader keys file (using a proprietary format). Stable key is a way to identify a shader independently of its output hash true if successful
Parameters
| Name | Description |
|---|---|
| Filename | filename (with path if needed) |
| Values | values to be saved |