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Specialization of bit array with compile-time type checking for handles and a pre-configured allocator.
| Name | TRDGHandleBitArray |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphDefinitions.h |
| Include Path | #include "RenderGraphDefinitions.h" |
Syntax
template<typename HandleType>
class TRDGHandleBitArray : public TBitArray< FRDGBitArrayAllocator >
Inheritance Hierarchy
- TBitArray → TRDGHandleBitArray
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Base | TBitArray< FRDGBitArrayAllocator > | RenderGraphDefinitions.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBitReference operator[]
(
HandleType Handle |
RenderGraphDefinitions.h | ||
const FConstBitReference operator[]
(
HandleType Handle |
RenderGraphDefinitions.h |