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Used to read/write a bit in the array as a bool.
| Name | FBitReference |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/BitArray.h |
| Include Path | #include "Containers/BitArray.h" |
Syntax
class FBitReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBitReference
(
uint32& InData, |
Containers/BitArray.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | uint32 & | Containers/BitArray.h | ||
| Mask | uint32 | Containers/BitArray.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AtomicSet
(
const bool NewValue |
Containers/BitArray.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Containers/BitArray.h | ||
void operator&=
(
const bool NewValue |
Containers/BitArray.h | ||
void operator|=
(
const bool NewValue |
Containers/BitArray.h | ||
void operator=
(
const bool NewValue |
Containers/BitArray.h | ||
FBitReference & operator=
(
const FBitReference& Copy |
Containers/BitArray.h |