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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetShaderValueArray
(
FRHIBatchedShaderParameters& BatchedParameters, |
ShaderParameterUtils.h | ||
void SetShaderValueArray
(
TRHICmdList& RHICmdList, |
ShaderParameterUtils.h | ||
void SetShaderValueArray
(
TRHICmdList& RHICmdList, |
ShaderParameterUtils.h | ||
void SetShaderValueArray
(
TRHICmdList& RHICmdList, |
ShaderParameterUtils.h | ||
void SetShaderValueArray
(
TRHICmdList& RHICmdList, |
ShaderParameterUtils.h | ||
void SetShaderValueArray
(
TRHICmdList& RHICmdList, |
ShaderParameterUtils.h | ||
void SetShaderValueArray
(
TRHICmdList& RHICmdList, |
ShaderParameterUtils.h | ||
void SetShaderValueArray
(
TRHICmdList& RHICmdList, |
ShaderParameterUtils.h | ||
void SetShaderValueArray
(
TRHICmdList& RHICmdList, |
ShaderParameterUtils.h |
SetShaderValueArray(FRHIBatchedShaderParameters &, const FShaderParameter &, const ParameterType *, uint32, uint32)
| Name | SetShaderValueArray |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<class ParameterType>
void SetShaderValueArray
(
FRHIBatchedShaderParameters & BatchedParameters,
const FShaderParameter & Parameter,
const ParameterType * Values,
uint32 NumElements,
uint32 ElementIndex
)
SetShaderValueArray(TRHICmdList &, const ShaderRHIParamRef &, const FShaderParameter &, const FMatrix44d *, uint32, uint32)
| Name | SetShaderValueArray |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef, typename TRHICmdList>
void SetShaderValueArray
(
TRHICmdList & RHICmdList,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FMatrix44d * Values,
uint32 NumElements,
uint32 BaseElementIndex
)
SetShaderValueArray(TRHICmdList &, const ShaderRHIParamRef &, const FShaderParameter &, const FVector2d *, uint32, uint32)
| Name | SetShaderValueArray |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef, typename TRHICmdList>
void SetShaderValueArray
(
TRHICmdList & RHICmdList,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FVector2d * Values,
uint32 NumElements,
uint32 BaseElementIndex
)
SetShaderValueArray(TRHICmdList &, const ShaderRHIParamRef &, const FShaderParameter &, const FVector3d *, uint32, uint32)
| Name | SetShaderValueArray |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef, typename TRHICmdList>
void SetShaderValueArray
(
TRHICmdList & RHICmdList,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FVector3d * Values,
uint32 NumElements,
uint32 BaseElementIndex
)
SetShaderValueArray(TRHICmdList &, const ShaderRHIParamRef &, const FShaderParameter &, const FVector4d *, uint32, uint32)
| Name | SetShaderValueArray |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef, typename TRHICmdList>
void SetShaderValueArray
(
TRHICmdList & RHICmdList,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FVector4d * Values,
uint32 NumElements,
uint32 BaseElementIndex
)
SetShaderValueArray(TRHICmdList &, const ShaderRHIParamRef &, const FShaderParameter &, const FPlane4d *, uint32, uint32)
| Name | SetShaderValueArray |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef, typename TRHICmdList>
void SetShaderValueArray
(
TRHICmdList & RHICmdList,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FPlane4d * Values,
uint32 NumElements,
uint32 BaseElementIndex
)
SetShaderValueArray(TRHICmdList &, const ShaderRHIParamRef &, const FShaderParameter &, const FQuat4d *, uint32, uint32)
| Name | SetShaderValueArray |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef, typename TRHICmdList>
void SetShaderValueArray
(
TRHICmdList & RHICmdList,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FQuat4d * Values,
uint32 NumElements,
uint32 BaseElementIndex
)
SetShaderValueArray(TRHICmdList &, const ShaderRHIParamRef &, const FShaderParameter &, const ::FSphere3d *, uint32, uint32)
| Name | SetShaderValueArray |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef, typename TRHICmdList>
void SetShaderValueArray
(
TRHICmdList & RHICmdList,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const ::FSphere3d * Values,
uint32 NumElements,
uint32 BaseElementIndex
)
SetShaderValueArray(TRHICmdList &, const ShaderRHIParamRef &, const FShaderParameter &, const FBox3d *, uint32, uint32)
| Name | SetShaderValueArray |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef, typename TRHICmdList>
void SetShaderValueArray
(
TRHICmdList & RHICmdList,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FBox3d * Values,
uint32 NumElements,
uint32 BaseElementIndex
)