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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniformBufferBinding< TBufferStruct > GetStaticBinding
(
const TUniformBufferRef< TBufferStruct >& InUniformBuffer |
ShaderParameterMacros.h | ||
TRDGUniformBufferBinding< TBufferStruct > GetStaticBinding
(
TRDGUniformBuffer< TBufferStruct >* InUniformBuffer |
Constructs a uniform buffer binding that will utilize the static binding model. | ShaderParameterMacros.h |
GetStaticBinding(const TUniformBufferRef< TBufferStruct > &)
| Name | GetStaticBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
template<typename TBufferStruct>
TUniformBufferBinding < TBufferStruct > GetStaticBinding
(
const TUniformBufferRef < TBufferStruct > & InUniformBuffer
)
GetStaticBinding(TRDGUniformBuffer< TBufferStruct > *)
Description
Constructs a uniform buffer binding that will utilize the static binding model.
| Name | GetStaticBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
template<typename TBufferStruct>
TRDGUniformBufferBinding < TBufferStruct > GetStaticBinding
(
TRDGUniformBuffer < TBufferStruct > * InUniformBuffer
)