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API > API/Runtime > API/Runtime/RenderCore
| Name | FUpdateDescriptorHandleCS |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UpdateDescriptorHandle.h |
| Include Path | #include "UpdateDescriptorHandle.h" |
Syntax
struct FUpdateDescriptorHandleCS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FUpdateDescriptorHandleCS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UpdateDescriptorHandle.h | |||
FUpdateDescriptorHandleCS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
UpdateDescriptorHandle.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FUpdateDescriptorHandleCS | UpdateDescriptorHandle.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FUpdateDescriptorHandleCS >::Type | UpdateDescriptorHandle.h | |
| ShaderMapType | FGlobalShaderMap | UpdateDescriptorHandle.h | |
| ShaderMetaType | FGlobalShaderType | UpdateDescriptorHandle.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | UpdateDescriptorHandle.h | |
| InterfaceType | ETypeLayoutInterface::Type | UpdateDescriptorHandle.h | |
| ShaderTypeRegistration | FShaderTypeRegistration | UpdateDescriptorHandle.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FShaderParameterNumUpdates | UpdateDescriptorHandle.h | |||
| FShaderResourceParameterDescriptorEntries | UpdateDescriptorHandle.h | |||
| FShaderResourceParameterDescriptorIndices | UpdateDescriptorHandle.h | |||
| FShaderResourceParameterOutputData | UpdateDescriptorHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTypeLayoutDesc & GetTypeLayout() |
UpdateDescriptorHandle.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShader * ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
UpdateDescriptorHandle.h | ||
static FShader * ConstructSerializedInstance() |
UpdateDescriptorHandle.h | ||
static void GetPermutationIdStringImpl
(
int32 PermutationId, |
UpdateDescriptorHandle.h | ||
static ShaderMetaType & GetStaticType() |
UpdateDescriptorHandle.h | ||
static void InternalDestroy
(
void* Object, |
UpdateDescriptorHandle.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
UpdateDescriptorHandle.h | ||
static void ModifyCompilationEnvironment
(
const FGlobalShaderPermutationParameters& Parameters, |
UpdateDescriptorHandle.h | ||
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
UpdateDescriptorHandle.h | ||
static bool ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |
UpdateDescriptorHandle.h | ||
static bool ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
UpdateDescriptorHandle.h | ||
static EShaderPermutationPrecacheRequest ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
UpdateDescriptorHandle.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
UpdateDescriptorHandle.h |