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Minimal information about each uniform buffer entry fed to the shader compiler.
| Name | FUniformBufferEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h |
| Include Path | #include "ShaderParameterMetadata.h" |
Syntax
struct FUniformBufferEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingFlags | EUniformBufferBindingFlags | The binding flags used by this resource table. | ShaderParameterMetadata.h | |
| Flags | ERHIUniformBufferFlags | Whether to force a real uniform buffer when using emulated uniform buffers | ShaderParameterMetadata.h | |
| LayoutHash | uint32 | Hash of the resource table layout. | ShaderParameterMetadata.h | |
| MemberNameBuffer | FThreadSafeNameBufferPtr | Storage for member names for this uniform buffer (pointed to by FUniformResourceEntry::UniformBufferMemberName) | ShaderParameterMetadata.h | |
| StaticSlotName | FString | The name of the uniform buffer static slot (if global). | ShaderParameterMetadata.h |