Navigation
API > API/Runtime > API/Runtime/RenderCore
[Game Thread] Stops render command pipe recording during the duration of the scope and restarts recording once the scope is complete.
| Name | FSyncScope |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
Syntax
class FSyncScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSyncScope () |
RenderingThread.h | ||
FSyncScope
(
TConstArrayView< FRenderCommandPipe* > Pipes |
RenderingThread.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSyncScope() |
RenderingThread.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PipeBits | FRenderCommandPipeBitArray | RenderingThread.h |