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API > API/Runtime > API/Runtime/RenderCore
| Name | FShaderTarget |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
Syntax
struct FShaderTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShaderCore.h | |||
FShaderTarget
(
EShaderFrequency InFrequency, |
ShaderCore.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Frequency | uint32 | ShaderCore.h | ||
| FShaderTarget | union FShaderTarget | The rest of uint32 holding the bitfields can be left unitialized. Union with a uint32 serves to prevent that to be able to set the whole uint32 value. | ShaderCore.h | |
| Packed | uint32 | ShaderCore.h | ||
| Platform | uint32 | ShaderCore.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EShaderFrequency GetFrequency() |
ShaderCore.h | ||
EShaderPlatform GetPlatform() |
ShaderCore.h |