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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderStableKeyDebugInfoReader
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderStableKeyDebugInfoReader.h |
| Include | #include "ShaderStableKeyDebugInfoReader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderStableKeyDebugInfoReader.cpp |
FString GetPSOStableNameOptions
&40;
const FGraphicsPipelineStateInitializer & Initializer,
int32 MaxOptionsToInclude
&41;
Remarks
Returns a string describing a PSO (shaders only). Because of shader deduplication there can be several multiple (thousands) possible options.