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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPreprocessOutput
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
| Include | #include "ShaderPreprocessTypes.h" |
bool ParseAndModify
&40;
const FShaderCompilerInput & Input,
const FShaderCompilerEnvironment & Environment,
const TCHAR &42; ConstantBufferType,
const TArrayView< const TCHAR &42;const > ExtraSRVTypes,
const TArrayView< const TCHAR &42;const > ExtraUAVTypes
&41;