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API > API/Runtime > API/Runtime/RenderCore
| Name | FShaderPreprocessDependency |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
Syntax
struct FShaderPreprocessDependency
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParentPath | TArray< ANSICHAR > | ShaderCompilerCore.h | ||
| PathInSource | TArray< ANSICHAR > | ShaderCompilerCore.h | ||
| PathInSourceHash | FXxHash64 | ShaderCompilerCore.h | ||
| ResultPath | TArray< ANSICHAR > | ShaderCompilerCore.h | ||
| ResultPathHash | uint32 | ShaderCompilerCore.h | ||
| ResultPathUniqueIndex | uint32 | ShaderCompilerCore.h | ||
| StrippedSource | FShaderSharedAnsiStringPtr | ShaderCompilerCore.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool EqualsPathInSource
(
const ANSICHAR* InPathInSource, |
ShaderCompilerCore.h | ||
bool EqualsResultPath
(
const FString& InResultPath, |
ShaderCompilerCore.h | ||
bool EqualsResultPath
(
const ANSICHAR* InResultPath, |
ShaderCompilerCore.h |