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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPipelineCache
Allows handlers of FShaderCacheOpenedDelegate to send state to begin and complete pre-compilation delegates
| Name | FShaderCachePrecompileContext |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPipelineCache.h |
| Include Path | #include "ShaderPipelineCache.h" |
Syntax
class FShaderCachePrecompileContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShaderPipelineCache.h | |||
FShaderCachePrecompileContext
(
const FString& CacheNameIn |
ShaderPipelineCache.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSlowPrecompileTask | bool | ShaderPipelineCache.h | ||
| CacheName | FString | ShaderPipelineCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString & GetCacheName() |
ShaderPipelineCache.h | ||
bool IsPrecompilationSlowTask() |
ShaderPipelineCache.h | ||
void SetPrecompilationIsSlowTask() |
ShaderPipelineCache.h |