Navigation
API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include | #include "Shader.h" |
Syntax
class FShaderPipeline
Remarks
A Shader Pipeline instance with compiled stages.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32[SF_NumGraphicsFrequencies] | PermutationIds | ||
| TMemoryImagePtr< FShader >[SF_NumGraphicsFrequencies] | Shaders | ||
| FHashedName | TypeName |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FShaderPipeline
(
const FShaderPipelineType* InType |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | Finalize
(
const FShaderMapResourceCode* Code |
||
| FShader * | FindOrAddShader
(
FShader* Shader, |
||
| uint32 | |||
| ShaderType * | GetShader
(
const FShaderMapPointerTable& InPtrTable |
Find a shader inside the pipeline. | |
| FShader * | GetShader
(
EShaderFrequency Frequency |
||
| const FShader * | GetShader
(
EShaderFrequency Frequency |
||
| TArray< TShaderRef< FShader > > | GetShaders
(
const FShaderMapBase& InShaderMap |
||
| RENDERCORE_API const FTypeLayoutDesc & | |||
| void | SaveShaderStableKeys
(
const FShaderMapPointerTable& InPtrTable, |
Saves stable keys for the shaders in the pipeline | |
| RENDERCORE_API FTypeLayoutDesc & | |||
| void | Validate
(
const FShaderPipelineType* InPipelineType |
Classes
| Type | Name | Description | |
|---|---|---|---|
| InternalLinkType | |||
| InternalLinkType< COUNTER-CounterBase > |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EFilter |
Typedefs
| Name | Description |
|---|---|
| DerivedType | |
| InternalBaseType |
Constants
| Name | Description |
|---|---|
| CounterBase | |
| InterfaceType |