Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPipeline
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include | #include "Shader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/Shader.cpp |
void SaveShaderStableKeys
&40;
const FShaderMapPointerTable & InPtrTable,
EShaderPlatform TargetShaderPlatform,
const struct FStableShaderKeyAndValue & SaveKeyVal
&41; const
Remarks
Saves stable keys for the shaders in the pipeline