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API > API/Runtime > API/Runtime/RenderCore
Inheritance Hierarchy
- FShaderPermutationBool
- FBinkDrawICtCpPS::FALPHA
- FBinkDrawICtCpPS::FST2084
- FBinkDrawICtCpPS::FTONEMAP
- FBinkDrawYCbCrPS::FALPHA
- FBinkDrawYCbCrPS::FSRGB
- FColorCorrectGenericPS::FAdvancedShader
- FColorCorrectGenericPS::FStencilEnabled
- FCopyResidentBricksCS::FHasSkyBentNormal
- FCubemapTexturePropertiesPS::FCubeArray
- FCubemapTexturePropertiesPS::FHDROutput
- FNiagaraSortKeyGenCS::FEnableCulling
- FNiagaraSortKeyGenCS::FSortUsingMaxPrecision
- FNiagaraSortKeyGenCS::FUseWaveOps
- FPixelShaderUtils::FRasterizeToRectsVS::FRectUV
- FRGB10BitToRGBA10CS::FSRGBToLinear
- FRGB12BitToRGBA12CS::FSRGBToLinear
- FRGB16fBitToRGBA16fCS::FSRGBToLinear
- FRGB8BitToRGBA8CS::FSRGBToLinear
- FRibbonHasFullRibbonID
- FRibbonHasHighSliceComplexity
- FRibbonHasRibbonID
- FRibbonHasTwist
- FRibbonLinkIsFloat
- FRibbonWantsAutomaticTessellation
- FRibbonWantsConstantTessellation
- FYUV10Bit422ToRGBACS::FSRGBToLinear
- FYUV8Bit422ToRGBACS::FSRGBToLinear
- TOneColorPixelShaderMRT::TOneColorPixelShader128bitRT
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderPermutation.h |
| Include | #include "ShaderPermutation.h" |
Syntax
struct FShaderPermutationBool
Remarks
Defines at compile time a boolean permutation dimension.
Functions
| Type | Name | Description | |
|---|---|---|---|
| Type | FromDimensionValueId
(
int32 PermutationId |
Converts dimension's value id to dimension boolean value (exact reciprocal of ToDimensionValueId). | |
| bool | ToDefineValue
(
Type E |
Pass down a boolean to FShaderCompilerEnvironment::SetDefine(). | |
| int32 | ToDimensionValueId
(
Type E |
Converts dimension boolean value to dimension's value id. |
Typedefs
| Name | Description |
|---|---|
| Type | Setup the dimension's type in permutation domain as boolean. |
Constants
| Name | Description |
|---|---|
| IsMultiDimensional | Setup the dimension as non multi-dimensional, so that the ModifyCompilationEnvironement's define can conventily be set up in SHADER_PERMUTATION_BOOL. |
| PermutationCount | Setup the dimension's number of permutation. |