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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPermutationBool
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderPermutation.h |
| Include | #include "ShaderPermutation.h" |
Syntax
static IsMultiDimensional = false;
Remarks
Setup the dimension as non multi-dimensional, so that the ModifyCompilationEnvironement's define can conventily be set up in SHADER_PERMUTATION_BOOL.