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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderParameterParser > API/Runtime/RenderCore/FShaderParameterParser/ParseAndModify
Deprecated * Use ParseAndModify overload accepting array of FShaderCompilerError instead of passing FShaderCompilerOutput
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterParser.h |
| Include | #include "ShaderParameterParser.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterParser.cpp |
bool ParseAndModify
&40;
const FShaderCompilerInput & CompilerInput,
FShaderCompilerOutput & CompilerOutput,
FString & PreprocessedShaderSource
&41;
Remarks
Parses the preprocessed shader code and applies the necessary modifications to it.