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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapResource_InlineCode
- FShaderMapResource::CreateRHIShaderOrCrash()
- FShaderMapResource_InlineCode::CreateRHIShaderOrCrash()
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include | #include "Shader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderResource.cpp |
virtual FRHIShader &42; CreateRHIShaderOrCrash
&40;
int32 ShaderIndex
&41;
Remarks
Creates RHI shader, with a reference (so the caller can release). Never returns nullptr (inability to create is Fatal)