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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapContent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetShaderList
(
const FShaderMapBase& InShaderMap, |
Builds a list of the shaders in a shader map. Key is FShaderType::TypeName | Shader.h | |
void GetShaderList
(
const FShaderMapBase& InShaderMap, |
Builds a list of the shaders in a shader map. | Shader.h |
GetShaderList(const FShaderMapBase &, TMap< FHashedName, TShaderRef< FShader > > &)
Description
Builds a list of the shaders in a shader map. Key is FShaderType::TypeName
| Name | GetShaderList |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderMap.cpp |
void GetShaderList
(
const FShaderMapBase & InShaderMap,
TMap < FHashedName , TShaderRef< FShader > > & OutShaders
) const
GetShaderList(const FShaderMapBase &, const FSHAHash &, TMap< FShaderId, TShaderRef< FShader > > &)
Description
Builds a list of the shaders in a shader map.
| Name | GetShaderList |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderMap.cpp |
void GetShaderList
(
const FShaderMapBase & InShaderMap,
const FSHAHash & InMaterialShaderMapHash,
TMap < FShaderId , TShaderRef< FShader > > & OutShaders
) const