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Uniquely identifies an FShader instance. Used to link FMaterialShaderMaps and FShaders on load.
| Name | FShaderId |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
Syntax
class FShaderId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderId () |
Shader.h | ||
FShaderId
(
const FShaderType* InType, |
Shader.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialShaderMapHash | FSHAHash | Shader.h | ||
| PermutationId | int32 | Shader.h | ||
| Platform | uint32 | Shader.h | ||
| ShaderPipelineName | FHashedName | Shader.h | ||
| Type | const FShaderType * | Shader.h | ||
| VFType | const FVertexFactoryType * | Shader.h |