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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FGenericShaderStat > GetShaderStatistics
(
FShaderType* ShaderType |
Shader.h | ||
TArray< FGenericShaderStat > GetShaderStatistics
(
FShader& Shader |
Shader.h |
GetShaderStatistics(FShaderType *)
| Name | GetShaderStatistics |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderMap.cpp |
TArray < FGenericShaderStat > GetShaderStatistics
(
FShaderType * ShaderType
) const
GetShaderStatistics(FShader &)
| Name | GetShaderStatistics |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderMap.cpp |
TArray < FGenericShaderStat > GetShaderStatistics
(
FShader & Shader
) const