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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderLibraryCooker
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
| Include | #include "ShaderCodeLibrary.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
static void EndCookingLibrary
&40;
FString const & Name
&41;
Remarks
Close a named library. For cooking, after this point any AddShaderCode/AddShaderPipeline calls will be invalid until OpenLibrary is called again.