Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderLibraryCooker
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
| Include | #include "ShaderCodeLibrary.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
static bool BeginCookingLibrary
&40;
FString const & Name
&41;
Remarks
Opens a named library for cooking and sets it as the default.
This will place all added shaders & pipelines into the library file with this name. true if successful
Parameters
| Name | Description |
|---|---|
| Name | is a high level description of the library (usually a project name or "Global") |