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Helper class used to remap compiler diagnostic messages from stripped preprocessed source (i.e. source with all whitespace normalized and comments and line directives removed) back to line numbers/locations from the original source.
| Name | FShaderDiagnosticRemapper |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
| Include Path | #include "ShaderPreprocessTypes.h" |
Syntax
struct FShaderDiagnosticRemapper
Structs
| Name | Remarks |
|---|---|
| FRemapData | |
| FSourceBlock |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Blocks | TArray< FSourceBlock > | ShaderPreprocessTypes.h | ||
| StrippedLineOffsets | TArray< int32 > | ShaderPreprocessTypes.h |