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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderDiagnosticRemapper
| |
|
| Name |
FSourceBlock |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
| Include Path |
#include "ShaderPreprocessTypes.h" |
Syntax
struct FSourceBlock
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| OriginalLineNum |
int32 |
Associated line number of where the first line of code in the block occurred in the unstripped source. |
ShaderPreprocessTypes.h |
|
| OriginalPath |
FString |
Full path associated with this block in the original unstripped source (as given by line directive) |
ShaderPreprocessTypes.h |
|
| StrippedLineNum |
int32 |
Line number of the first line of code in the stripped preprocessed source for this block. |
ShaderPreprocessTypes.h |
|