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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCompilerOutput
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include | #include "ShaderCompilerCore.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
void CompressOutput
&40;
FName ShaderCompressionFormat,
FOodleDataCompression::ECompressor OodleCompressor,
FOodleDataCompression::ECompressionLevel OodleLevel
&41;
Remarks
Calls GenerateOutputHash() before the compression, replaces FShaderCode with the compressed data (if compression result was smaller).