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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCompilerEnvironment
| Type | Name | Description | |
|---|---|---|---|
| void | SetCompileArgument
(
const TCHAR* Name, |
Sets a generic parameter which can be read in the various shader format backends to modify compilation behaviour. | |
| void | Like above, but this overload takes in the define value variant explicitly. |