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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCompilerEnvironment > API/Runtime/RenderCore/FShaderCompilerEnvironment/SetCompileArgument
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include | #include "ShaderCore.h" |
void SetCompileArgument
(
const TCHAR * Name,
TVariant < bool, float, int32 , uint32 , FString > Value
)
Remarks
Like above, but this overload takes in the define value variant explicitly.