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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCodeLibrary
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
| Include | #include "ShaderCodeLibrary.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
static bool OpenLibrary
&40;
FString const & Name,
FString const & Directory,
bool bMonolithicOnly
&41;
Remarks
Open a named library.
At runtime this will open the shader library with this name. true if successful
Parameters
| Name | Description |
|---|---|
| Name | is a high level description of the library (usually a project name or "Global") |
| Directory | location of the .ushadercode file |
| bMonolithicOnly | If true, only attempt to open a monolithic library (no chunks) |