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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCode
| Type | Name | Description | |
|---|---|---|---|
| void | AddOptionalData
(
const T& In |
For convenience | |
| void | AddOptionalData
(
uint8 Key, |
Note: we don't hash the optional attachments in GenerateOutputHash() as they would prevent sharing (e.g. many material share the save VS) convenience, silently drops the data if string is too long | |
| void | AddOptionalData
(
uint8 Key, |
Note: we don't hash the optional attachments in GenerateOutputHash() as they would prevent sharing (e.g. many material share the save VS) can be called after the non optional data was stored in ShaderData |