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Single render target item consists of a render surface and its resolve texture, Render thread side
| Name | FSceneRenderTargetItem |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
Syntax
struct FSceneRenderTargetItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | RendererInterface.h | ||
FSceneRenderTargetItem
(
FRHITexture* InTargetableTexture, |
Constructor | RendererInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShaderResourceTexture | FTextureRHIRef | The 2D or cubemap shader-resource 2D texture that the targetable textures may be resolved to. | RendererInterface.h | |
| TargetableTexture | FTextureRHIRef | The 2D or cubemap texture that may be used as a render or depth-stencil target. | RendererInterface.h | |
| UAV | FUnorderedAccessViewRHIRef | Only created if requested through the flag. | RendererInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHITexture * GetRHI() |
RendererInterface.h | ||
bool IsValid() |
RendererInterface.h | ||
void SafeRelease() |
RendererInterface.h |