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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderTargetBinding
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ShaderParameterMacros.h |
|
|
|
ShaderParameterMacros.h |
|
|
|
ShaderParameterMacros.h |
|
FRenderTargetBinding()
| |
|
| Name |
FRenderTargetBinding |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
FRenderTargetBinding()
FRenderTargetBinding(FRDGTexture *, ERenderTargetLoadAction, uint8, int16)
| |
|
| Name |
FRenderTargetBinding |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
FRenderTargetBinding
(
FRDGTexture * InTexture,
ERenderTargetLoadAction InLoadAction,
uint8 InMipIndex,
int16 InArraySlice
)
FRenderTargetBinding(FRDGTexture , FRDGTexture , ERenderTargetLoadAction, uint8, int16)
| |
|
| Name |
FRenderTargetBinding |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
FRenderTargetBinding
(
FRDGTexture * InTexture,
FRDGTexture * InResolveTexture,
ERenderTargetLoadAction InLoadAction,
uint8 InMipIndex,
int16 InArraySlice
)