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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderResource > API/Runtime/RenderCore/FRenderResource/InitRHI
- FRenderResource::InitRHI()
- FNDIVelocityGridBuffer::InitRHI()
- FParticleTexCoordVertexBuffer::InitRHI()
- FNiagaraNullSortedIndicesVertexBuffer::InitRHI()
- FNiagaraCutoutVertexBuffer::InitRHI()
- FNaniteVertexFactory::InitRHI()
- FMorphTargetVertexInfoBuffers::InitRHI()
- FFloatArrayBufferWithSRV::InitRHI()
- FRawIndexBuffer::InitRHI()
- FPlanarReflectionRenderTarget::InitRHI()
- FClearVertexBuffer::InitRHI()
- FGeometryCacheTrackStreamableRenderResource::InitRHI()
- FSkeletalMeshAttributeVertexBuffer::InitRHI()
- FParticleEightTexCoordVertexBuffer::InitRHI()
- FGeomCacheVertexBuffer::InitRHI()
- FGeomCacheTangentBuffer::InitRHI()
- FGeomCacheColorBuffer::InitRHI()
- FSlateTexture2DRHIRef::InitRHI()
- FStreamableTextureResource::InitRHI()
- FTexture2DResource::InitRHI()
- FStaticShadowDepthMap::InitRHI()
- FWaterMeshIndexBuffer::InitRHI()
- FTextureRenderTargetVolumeResource::InitRHI()
- FTextureRenderTarget2DArrayResource::InitRHI()
- FLandscapeVertexBufferMobile::InitRHI()
- FArrayBufferWithSRV::InitRHI()
- FTexture2DResource::InitRHI()
- FParticleIndexBuffer::InitRHI()
- FFilterVertexDeclaration::InitRHI()
- FScreenVertexDeclaration::InitRHI()
- FSkyTextureCubeResource::InitRHI()
- FNDIHairStrandsBuffer::InitRHI()
- FSinglePrimitiveStructured::InitRHI()
- FParticleSortBuffers::InitRHI()
- FSixTriangleParticleIndexBuffer::InitRHI()
- FNDIPhysicsAssetBuffer::InitRHI()
- FVertexBufferWithUAV::InitRHI()
- FHairCardsVertexFactory::InitRHI()
- FHalfArrayBufferWithSRV::InitRHI()
- FHairStrandsVertexFactory::InitRHI()
- FDummyViewport::InitRHI()
- FNDIGeometryCollectionBuffer::InitRHI()
- FRawIndexBuffer16or32::InitRHI()
- FSkeletalMeshVertexClothBuffer::InitRHI()
- FEmptyVertexDeclaration::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- TUniformBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- FParticleScratchVertexBuffer::InitRHI()
- FParticleBeamTrailVertexFactory::InitRHI()
- FNDIRigidMeshCollisionBuffer::InitRHI()
- FStreamingManager::InitRHI()
- FVertexMapBuffer::InitRHI()
- FSubUVBoundingGeometryBuffer::InitRHI()
- FVariableRateShadingImageManager::InitRHI()
- FWebBrowserTextureResource::InitRHI()
- FNullColorVertexBuffer::InitRHI()
- FSimpleElementVertexDeclaration::InitRHI()
- FIndexArrayBufferWithSRV::InitRHI()
- FScreenRectangleVertexBuffer::InitRHI()
- FLocalVertexFactory::InitRHI()
- FInstancedStaticMeshVertexFactory::InitRHI()
- FGeomCacheTangentBuffer::InitRHI()
- FHairCommonResource::InitRHI()
- FNullVertexBuffer::InitRHI()
- FScreenRectangleIndexBuffer::InitRHI()
- FGeomCacheColorBuffer::InitRHI()
- FDuplicatedVerticesBuffer::InitRHI()
- FSkinWeightLookupVertexBuffer::InitRHI()
- FWaterMeshVertexBuffer::InitRHI()
- FGlobalDynamicReadBuffer::InitRHI()
- FPositionVertexBuffer::InitRHI()
- FGeomCacheIndexBuffer::InitRHI()
- FScreenSpaceVertexBuffer::InitRHI()
- FGeometryCollectionVertexFactory::InitRHI()
- FVolumeRasterizeVertexBuffer::InitRHI()
- FGeometryCacheVertexVertexFactory::InitRHI()
- FSlateRenderTargetRHI::InitRHI()
- FParticleSpriteVertexFactory::InitRHI()
- FNiagaraRibbonVertexFactory::InitRHI()
- FTileVertexDeclaration::InitRHI()
- FStaticMeshInstanceBuffer::InitRHI()
- FCubeIndexBuffer::InitRHI()
- FNiagaraSpriteVertexFactory::InitRHI()
- FPhysicsFieldResource::InitRHI()
- FMediaVertexDeclaration::InitRHI()
- FTwoTrianglesIndexBuffer::InitRHI()
- FColorVertexBuffer::InitRHI()
- FPrecomputedVolumetricLightmapData::InitRHI()
- FSlateTextureRenderTarget2DResource::InitRHI()
- FTextureRenderResources::InitRHI()
- FVirtualTexture2DResource::InitRHI()
- FMeshParticleVertexFactory::InitRHI()
- TWaterVertexFactory::InitRHI()
- FMaterialRenderProxy::InitRHI()
- FNiagaraMeshVertexFactory::InitRHI()
- FSkinWeightDataVertexBuffer::InitRHI()
- FDynamicMeshIndexBuffer32::InitRHI()
- FDynamicMeshIndexBuffer16::InitRHI()
- FLandscapeVertexFactory::InitRHI()
- FTexture2DDynamicResource::InitRHI()
- TRenderResourcePool::InitRHI()
- TRenderResourcePool::InitRHI()
- TRenderResourcePool::InitRHI()
- TRenderResourcePool::InitRHI()
- TRenderResourcePool::InitRHI()
- FStaticMeshSectionAreaWeightedTriangleSamplerBuffer::InitRHI()
- FSceneViewport::InitRHI()
- FRawStaticIndexBuffer::InitRHI()
- FInstancedStaticMeshVertexFactory::InitRHI()
- FLandscapeVertexBuffer::InitRHI()
- FVertexFactory::InitRHI()
- FVertexFactoryResource::InitRHI()
- FRawStaticIndexBuffer16or32::InitRHI()
- FSkeletalMeshGpuSpawnStaticBuffers::InitRHI()
- FStaticMeshVertexBuffer::InitRHI()
- FTextureRenderTarget2DResource::InitRHI()
- FTextureReference::InitRHI()
- TGPUSkinVertexFactory::InitRHI()
- TGPUSkinAPEXClothVertexFactory::InitRHI()
- FSkeletalMeshGpuDynamicBufferProxy::InitRHI()
- FTextureRenderTargetCubeResource::InitRHI()
- FHairCardsVertexBuffer::InitRHI()
- FHairCardIndexBuffer::InitRHI()
- FLightmapResourceCluster::InitRHI()
- TGPUSkinAPEXClothVertexFactory::InitRHI()
- FViewport::InitRHI()
- FDummyViewport::InitRHI()
- FSceneViewport::InitRHI()
- FPrimitiveIdDummyBuffer::InitRHI()
- FDefaultLightmapResourceClusterUniformBuffer::InitRHI()
- FPrimitiveIdDummyBufferMobile::InitRHI()
- FDefaultMobileReflectionCaptureUniformBuffer::InitRHI()
- FNullDynamicParameterVertexBuffer::InitRHI()
- FSharedSamplerState::InitRHI()
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderResource.h |
| Include | #include "RenderResource.h" |
virtual void InitRHI
&40;
FRHICommandListBase & RHICmdList
&41;
Remarks
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.