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API > API/Runtime > API/Runtime/RenderCore
| Name | FRenderCommandPipe |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
Syntax
class FRenderCommandPipe
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderCommandPipe
(
const TCHAR* Name, |
RenderingThread.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FRenderCommandPipe() |
RenderingThread.h |
Structs
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FCommandListFunction | TUniqueFunction< void(FRHICommandList &)> | RenderingThread.h | |
| FEmptyFunction | TUniqueFunction< void()> | RenderingThread.h | |
| FFunctionVariant | TVariant< FEmptyFunction, FCommandListFunction > | RenderingThread.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | RenderingThread.h | ||
| bRecording | bool | RenderingThread.h | ||
| ConsoleVariable | FAutoConsoleVariable | RenderingThread.h | ||
| Frame_GameThread | FFrame * | RenderingThread.h | ||
| Frame_RenderThread | FFrame * | RenderingThread.h | ||
| GlobalListLink | TLinkedList< FRenderCommandPipe * > | RenderingThread.h | ||
| Index | uint16 | RenderingThread.h | ||
| Mutex | UE::FMutex | RenderingThread.h | ||
| Name | const TCHAR * | RenderingThread.h | ||
| NumInFlightCommands | std::atomic_int32_t | RenderingThread.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TCHAR * GetName() |
RenderingThread.h | ||
bool IsEmpty() |
RenderingThread.h | ||
bool IsRecording() |
RenderingThread.h | ||
bool IsReplaying() |
RenderingThread.h | ||
void SetEnabled
(
bool bInIsEnabled |
RenderingThread.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Enqueue
(
FRenderCommandPipe& Pipe, |
RenderingThread.h | ||
static void Enqueue
(
FRenderCommandPipe* Pipe, |
RenderingThread.h | ||
static void Enqueue
(
FRenderCommandPipe& Pipe, |
RenderingThread.h | ||
static void Enqueue
(
LambdaType&& Lambda |
RenderingThread.h | ||
static void Enqueue
(
FRenderCommandPipe* Pipe, |
RenderingThread.h |