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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderCommandPipe
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Enqueue
(
LambdaType&& Lambda |
RenderingThread.h | ||
static void Enqueue
(
FRenderCommandPipe* Pipe, |
RenderingThread.h | ||
static void Enqueue
(
FRenderCommandPipe& Pipe, |
RenderingThread.h | ||
static void Enqueue
(
FRenderCommandPipe* Pipe, |
RenderingThread.h | ||
static void Enqueue
(
FRenderCommandPipe& Pipe, |
RenderingThread.h |
Enqueue(LambdaType &&)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
template<typename RenderCommandTag, typename LambdaType>
static void Enqueue
(
LambdaType && Lambda
)
Enqueue(FRenderCommandPipe *, FCommandListFunction &&)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
template<typename RenderCommandTag>
static void Enqueue
(
FRenderCommandPipe * Pipe,
FCommandListFunction && Function
)
Enqueue(FRenderCommandPipe &, FCommandListFunction &&)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
template<typename RenderCommandTag>
static void Enqueue
(
FRenderCommandPipe & Pipe,
FCommandListFunction && Function
)
Enqueue(FRenderCommandPipe *, FEmptyFunction &&)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
template<typename RenderCommandTag>
static void Enqueue
(
FRenderCommandPipe * Pipe,
FEmptyFunction && Function
)
Enqueue(FRenderCommandPipe &, FEmptyFunction &&)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
template<typename RenderCommandTag>
static void Enqueue
(
FRenderCommandPipe & Pipe,
FEmptyFunction && Function
)