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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRGBToYUVConversion
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
| Include | #include "MediaShaders.h" |
static FUniformBufferRHIRef CreateUniformBuffer
&40;
const FRGBToYUVConversion & InContents,
EUniformBufferUsage InUsage
&41;