Navigation
API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
| Include | #include "MediaShaders.h" |
Syntax
class FRGBToYUVConversion
Remarks
Struct of common parameters used in media capture shaders to do RGB to YUV conversions
Variables
| Type | Name | Description | |
|---|---|---|---|
| TShaderParameterTypeInfo< FMatrix44f >::TAlignedType | ColorTransform | ||
| TShaderParameterTypeInfo< uint32 >::TAlignedType | DoLinearToSrgb | ||
| TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | InputSampler | ||
| TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | InputTexture | ||
| TShaderParameterTypeInfo< float >::TAlignedType | OnePixelDeltaX |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FUniformBufferRHIRef | CreateUniformBuffer
(
const FRGBToYUVConversion& InContents, |
||
| TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FTypeInfo |