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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGTextureUAVDesc
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderGraphResources.h | |||
FRDGTextureUAVDesc
(
FRDGTextureRef InTexture, |
RenderGraphResources.h |
FRDGTextureUAVDesc()
| Name | FRDGTextureUAVDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
FRDGTextureUAVDesc()
FRDGTextureUAVDesc(FRDGTextureRef, uint8, EPixelFormat, uint16, uint16)
| Name | FRDGTextureUAVDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
FRDGTextureUAVDesc
(
FRDGTextureRef InTexture,
uint8 InMipLevel,
EPixelFormat InFormat,
uint16 InFirstArraySlice,
uint16 InNumArraySlices
)