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Descriptor for render graph tracked SRV.
| Name | FRDGTextureSRVDesc |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
Syntax
class FRDGTextureSRVDesc : public FRHITextureSRVCreateInfo
Inheritance Hierarchy
- FRHITextureSRVCreateInfo → FRDGTextureSRVDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderGraphResources.h | |||
FRDGTextureSRVDesc
(
FRDGTexture* InTexture |
RenderGraphResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Texture | FRDGTextureRef | RenderGraphResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Returns whether this descriptor conforms to requirements. | RenderGraphResources.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRDGTextureSRVDesc Create
(
FRDGTextureRef Texture |
Create SRV that access all sub resources of texture. | RenderGraphResources.h | |
static FRDGTextureSRVDesc CreateForMetaData
(
FRDGTextureRef Texture, |
Create SRV with access to a specific meta data plane | RenderGraphResources.h | |
static FRDGTextureSRVDesc CreateForMipLevel
(
FRDGTextureRef Texture, |
Create SRV that access one specific mip level. | RenderGraphResources.h | |
static FRDGTextureSRVDesc CreateForSlice
(
FRDGTextureRef Texture, |
Create SRV that access one specific slice. | RenderGraphResources.h | |
static FRDGTextureSRVDesc CreateWithPixelFormat
(
FRDGTextureRef Texture, |
Create SRV that access all sub resources of texture with a specific pixel format. | RenderGraphResources.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FRDGTextureSRVDesc& Other |
RenderGraphResources.h | ||
bool operator==
(
const FRDGTextureSRVDesc& Other |
RenderGraphResources.h |