Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGScopeState
| Name | FState |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphEvent.h |
| Include Path | #include "RenderGraphEvent.h" |
Syntax
struct FState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FState
(
bool bInImmediate, |
RenderGraphEvent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveBudget | DynamicRenderScaling::FBudget const * | RenderGraphEvent.h | ||
| bImmediate | bool const | RenderGraphEvent.h | ||
| bParallelExecute | bool const | RenderGraphEvent.h | ||
| Current | FRDGScope * | RenderGraphEvent.h | ||
| Mask | uint32 | RenderGraphEvent.h | ||
| ScopeMode | ERDGScopeMode const | RenderGraphEvent.h |