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API > API/Runtime > API/Runtime/RenderCore
| Name | FRDGScatterUploadBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
Syntax
class FRDGScatterUploadBuffer : public FRDGScatterUploadBase
Inheritance Hierarchy
- FRDGScatterUploadBase → FRDGScatterUploadBuffer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFloat4Buffer | bool | UnifiedBuffer.h | ||
| ScatterBuffer | TRefCountPtr< FRDGPooledBuffer > | UnifiedBuffer.h | ||
| UploadBuffer | TRefCountPtr< FRDGPooledBuffer > | UnifiedBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetNumBytes() |
UnifiedBuffer.h | ||
void Init
(
FRDGBuilder& GraphBuilder, |
Init with pre-existing destination index data, performs a bulk-copy. | UnifiedBuffer.h | |
void Init
(
FRDGBuilder& GraphBuilder, |
UnifiedBuffer.h | ||
void InitPreSized
(
FRDGBuilder& GraphBuilder, |
Init with presized num scatters, expecting each to be set at a later point. | UnifiedBuffer.h | |
void Release() |
UnifiedBuffer.h | ||
void ResourceUploadTo
(
FRDGBuilder& GraphBuilder, |
UnifiedBuffer.h |