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API > API/Runtime > API/Runtime/RenderCore
| Name | FRDGScatterUploadBase |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
Syntax
class FRDGScatterUploadBase
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
TArrayView< const uint32 > ElementScatterOffsets |
UnifiedBuffer.h | ||
void Add
(
uint32 Index, |
UnifiedBuffer.h | ||
void * Add_GetRef
(
uint32 Index, |
UnifiedBuffer.h | ||
void * GetRef
(
uint32 ElementIndex |
Get pointer to an element data area, given the index of the element (not the destination scatter offset). | UnifiedBuffer.h | |
void * Set_GetRef
(
uint32 ElementIndex, |
UnifiedBuffer.h |