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Used for tracking pass producer / consumer edges in the graph for culling and pipe fencing.
| Name | FRDGProducerState |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
Syntax
struct FRDGProducerState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Access | ERHIAccess | RenderGraphResources.h | ||
| NoUAVBarrierHandle | FRDGViewHandle | RenderGraphResources.h | ||
| Pass | FRDGPass * | RenderGraphResources.h | ||
| PassIfReadAccess | FRDGPass * | RenderGraphResources.h | ||
| PassIfSkipUAVBarrier | FRDGPass * | RenderGraphResources.h |