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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphParameter.h |
| Include | #include "RenderGraphParameter.h" |
Syntax
class FRDGParameter
Remarks
A helper class for identifying and accessing a render graph pass parameter.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FRDGBufferRef | GetAsBuffer () |
||
| FRDGBufferAccess | |||
| const FRDGBufferAccessArray & | |||
| FRDGBufferSRVRef | |||
| FRDGBufferUAVRef | |||
| const FRenderTargetBindingSlots & | |||
| FRDGResourceRef | |||
| FRDGShaderResourceViewRef | GetAsSRV () |
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| FRDGTextureRef | GetAsTexture () |
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| FRDGTextureAccess | |||
| const FRDGTextureAccessArray & | |||
| FRDGTextureSRVRef | |||
| FRDGTextureUAVRef | |||
| FRDGUnorderedAccessViewRef | GetAsUAV () |
||
| FRDGUniformBufferBinding | |||
| FRDGViewRef | GetAsView () |
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| FRDGViewableResource * | |||
| EUniformBufferBaseType | GetType () |
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| bool | IsBuffer () |
||
| bool | |||
| bool | |||
| bool | |||
| bool | IsResource () |
||
| bool | |||
| bool | IsSRV () |
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| bool | IsTexture () |
||
| bool | |||
| bool | |||
| bool | IsUAV () |
||
| bool | |||
| bool | IsView () |
||
| bool |