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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include | #include "ShaderParameterMacros.h" |
Syntax
struct FRenderTargetBindingSlots
Remarks
Special shader parameters type for a pass parameter to setup render targets.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FDepthStencilBinding | DepthStencil | ||
| uint8 | MultiViewCount | ||
| uint32 | NumOcclusionQueries | ||
| TStaticArray< FRenderTargetBinding, MaxSimultaneousRenderTargets > | Output | ||
| FResolveRect | ResolveRect | ||
| FRDGTexture * | ShadingRateTexture | ||
| ESubpassHint | SubpassHint |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanMergeBefore
(
const FRenderTargetBindingSlots& Other |
||
| void | |||
| void | |||
| uint32 |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FRenderTargetBinding & | operator[]
(
uint32 Index |
Accessors for regular output to simplify the syntax to: | |
| const FRenderTargetBinding & | operator[]
(
uint32 Index |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FTypeInfo |